TL;DR slap the computer(friends/foes WIP) in a BO5 : itch.io link
Controls:
Press the spacebar to slap / dodge
Press the F key to fake out. if the computer falls for it, press spacebar to slap their face!
Blabbing:
I started a new project, Slaps, a PvP / PvE slapping game. I remember playing it when I was younger with friends, and figured it could be something fun to share as a virtual / online experience.
As of right now, I have a single player mode. You fight the CPU in a best of 5. Slapping your opponents hands awards a point. Flinching leaves you open to getting smacked in the face, which awards two points! Try to make your opponent flinch by faking them out (F key).
@sharxxy this is what I had in mind when I gave you a game idea for “slapping the computer”
WIP:
Multiplayer
Head / face arts
Music (there are four tracks as of now but I am not satisfied with it’s current state), credits for music used is linked on the itch page.
ohh lol I had a different idea, basically a top down wave defense game where u slap zombies and u buy slaps to upgrade your slaps to take more damage and the zombies slap you too, then a slapping boss comes to slap u and also the game is called slapitopia
I had a successful test of hosting a dedicated server on my laptop with one user.
It is basically a chat room with a few buttons and malfunctioning slappers, but I’m now motivated to continue this. I have plenty more to do, but I am considering moving my server to a different project because looking at the same script for client and server at the same time is confusing, but I know debugging will get a little tricky. I read I can launch two projects and then debug that way but I need to change how the output window is connected on my PC, or I use a VM. Or maybe I just make a new folder in my existing project to separate my scenes. That sounds easier to work with.
I am doing a server authoritative build, so the next thing I need to work on is making a client side slapper which just copies the animation of the server slapper which will also handle scores and turn over events.