Godot Version
4.5.stable
Question
` i am using a characterbody2d to control movement for a platforming game and when the player walks down a slope, its not smooth, rather, its jittery and looks like going down really small stairs, heres the movement part of my code
if direction and !dashing:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
and the gravity part
if dashing:
pass
elif rolling:
velocity += get_gravity() * delta * ROLL_GRAVITY_MODIFIER
elif velocity.y < 0:
velocity += get_gravity() * delta
else:
velocity += get_gravity() * delta * FALL_MULTIPLIER
if is_on_floor() and velocity.y > 0:
velocity.y = 0
i have tried solutions such as set_floor_stop_on_slope() and applying gravity when on the slope, but they only work until it started moving (it slid smoothly down the slope, then i started walking and it started the jittering again), i am currently using a capsule collision shape 2d for the player
does anyone know how to fix this?
`