Just started messing around with shader and procedural geometry, LOD , but face one interesting issue where I would like to stitch two meshes but not having clue how to do it .
In blender it’s possible to stitch two vertex by using G+G shortcut and drag it in direction of near vertex. but here it might be a little bit different because of count of vertexes during LOD
You don’t need to “stitch” anything. If corresponding edge vertices of adjacent chunks have the same position and the same normal, there will be no visible seams.