Godot Version
4.5.1
Question
I am trying to streamline the process for level editing as much as possible and do it mostly in the godot engine when possible. I am trying to get the workflow down before I make a game so this is important. So naturally I am using a lot of CSG meshes to design the levels in godot. Don’t worry I will bake them into mesh instances so it doesn’t tank performance. But anyways I want to snap all the vertices coordinates of every CSG mesh to every sixteenth of a meter so that way Its much easier to align the meshes and that way I won’t have exponentially bigger polycount. But in order to that I need a way to snap the verticies without destroying the mesh or at least patching it if it does and auto merging verticies. How would I go about that?