Soft bodied objects shooting off to the side

Godot Version

4.5

Question

I’m trying out soft bodied objects for the first time. I’ve set up a scene with a static box for the floor, a rigid body ball and two soft bodied objects. When either of my soft bodied objects hit the ground, they shoot off to the sides. I’ve tried adding a physics material to the floor, but this didn’t help.

Most of the values here are set to the defaults. Is there some way to make this simulation more stable?

soft_body_test

Edit:
Created an issue for this: