Godot Version
4.5
Question
I’m trying out soft bodied objects for the first time. I’ve set up a scene with a static box for the floor, a rigid body ball and two soft bodied objects. When either of my soft bodied objects hit the ground, they shoot off to the sides. I’ve tried adding a physics material to the floor, but this didn’t help.
Most of the values here are set to the defaults. Is there some way to make this simulation more stable?
Edit:
Created an issue for this:
opened 09:01AM - 25 Oct 25 UTC
bug
topic:physics
topic:3d
### Tested versions
v4.5.1.stable.official [f62fdbde1]
### System information
…
Godot v4.5.1.stable - Windows 11 (build 26200) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA T1000 8GB (NVIDIA; 32.0.15.7344) - Intel(R) Core(TM) i7-14700 (28 threads) - 15.69 GiB memory
### Issue description
I’m trying out soft bodied objects for the first time. I’ve set up a scene with a static box for the floor, a rigid body ball and two soft bodied objects. When either of my soft bodied objects hit the ground, they shoot off to the sides. I’ve tried adding a physics material to the floor, but this didn’t help.
Most of the values here are set to the defaults. Maybe I've just missed something, but can I get these to act more like squishy pillows? The simulation seems to be blowing up.


### Steps to reproduce
Run the attached project. Soft bodies objects will shoot off to the sides.
### Minimal reproduction project (MRP)
[soft-body-test.zip](https://github.com/user-attachments/files/23140858/soft-body-test.zip)