SoftBody3d not working

Godot Version



I need help, my SoftBody doesnt seem to work. I can move it around and subdivide width and height in the editor but when running the project, the softbody mesh doesnt change to the position in the editor and simply stuck in the world origin with no physics whatsoever. What do i need to do?

I have a similar issue with Godot Jolt.

I add a SoftBody3D to the scene and give it a mesh in the inspector under MeshInstance3D. There are no warnings whatsoever.

Now, if I try to change any value in the inspector under SoftBody3D, the value are never stored.

If I run the game, soft body physics don’t show any effect.