[SOLVED] Difficult Terrain/Weighted Tiles with Astar 2d pathfinding?

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:bust_in_silhouette: Asked By wdylanbibb

I am quite new to Godot but am absolutely loving it so far. I downloaded and am toying around with the Astar demo by GDQuest and was wondering how to make the Astar pathfinding methods weigh certain tiles/make it more difficult to move through some tiles than others?

This is exactly what I was looking for! Thank you so much!

wdylanbibb | 2020-06-29 18:28