Some textures turn black on mobile web export

Hi,

I’m currently testing a small browser game that we’re preparing for GameHiHe.

Everything looks fine when I run the web build on desktop, but on mobile browsers some textures randomly appear black or don’t render at all.

The strange part is that other textures from the same project work normally.

I’ve already tried changing the web export texture compression settings, but the issue is still there.

Has anyone experienced something similar with Godot web exports on mobile?

Could this be related to texture size, WebGL limitations, or import settings?

Thanks!

Depending on the hardware, if your textures are above 2k or 4k resolution, they will fail to render.

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