Some time ago I challenged myself to make a strategy game in Godot

Even though I had never developed an RTS before.

After many late nights, countless refactors, and more pathfinding bugs than I’d like to admit, I finally have a playable demo of my game, Void Wars, It’s a classic-inspired space RTS focused on:

  • Building your own base

  • Manage resources

  • Fleet production

  • Spaceships battles

  • Procedurally generated maps

Everything was built in Godot (didn’t use C# even tho it’s more performant if I’m not mistaken), and the project has been a great way to learn about AI, networking, UI, game architecture, and optimization. I feel I have been working on pathfinding for months actually.

I’d love to hear your feedback and answer any questions about the development process.

Thanks to the Godot community for all the tutorials, plugins, and advice that helped make this possible.

I’d love to hear some feedback about it, maybe you see something just in the video or if you want to playtest it, here you have the link VOID WARS by COMPUGLOBALHIPERMEGANET

PS: I’m never doing RTS ever ever ever again.

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