|Topic was automatically imported from the old Question2Answer platform.
I’m trying to get a
Sprite with a normal map to work with a
Light2D node. I have recreated a minimal project with just the
Sprite with the normal map and basic movement, and the
Light2D node. It works fine in the stripped down project. However in my main project, it is acting weird, and is not working as I would expect.
The only difference that I can think of between the two projects is that in the main project I am using an
AnimationPlayer to animate the thrusters, which just switches out the whole sprite for each frame. However, I have tried adding a second track to all my animations that includes the normal map propery, and that doesn’t improve anything.
Any ideas what would be causing it to look the way that it does?