I am struggling with the prospect of adding sounds to a game for the first time. I feel like there must be a more efficient way to do this than simply adding a separate audio node for each sound. Is anyone able to guide me through this?
(Specifying the position the sound plays from is unnecessary)
You can simply swap out the stream of any given AudioStreamPlayer dynamically during runtime. Or if you need random sounds, you can use the AudioStreamRandomizer as well.