Spawning rooms in a randomly generated dungeon

Godot Version

4.2.1.stable

Question

`I’m trying to assemble through scripting a random dungeon layout using prefabricated rooms and corridors in their own existing scenes. I’ve got a Node3D marking each of the entrances/exits to the rooms, so it should join them together, I think… But it does nothing. It spawns in the “starting” area, and the player, but none of the rooms or corridors.

code: extends Node@export var room_size: float = 8 # (Not used for grid placement - Pastebin.com

Debugging messages: https://pastebin.com/rtm2xjvU`

Check this one: GitHub - Yatchanek/3D-Maze