I just wonder when people makes their games if they have more strengths in certain areas of production or they understand all aspects of design .
When you hit some barrier/problem is there some general approach how to approach it in terms of steps to find fix ?
When you have vision what you making do you know straight way what nodes , code , resources to use ?
Do you use some tools to help you plan task ?
Does Godot have some GYM design which is universal for 3d games ?