SpotLight pop in after changing cameras

Godot Version

4.4.dev6.mono.official

Question

When I switch cameras with make_current() function and when the camera is further away from the SpotLight3D there is this light pop-in, something like Auto Exposure effect, but when the cameras are closer to the SpotLight3D then there is no visible occurrence of this, only on the first load of the scene.

I tried messing with the near and far values but it doesn’t change anything.

Does anyone have an idea why this happens?

I haven’t tested this on the stable version.

Edit:
Same thing happens in stable version.

What do you talking about? The strange light spot in the left wall?

This is because, if you observe closely, the spot light`s range goes out of wall, so you need to decrease it.

Or the problem is something else? I watched the video on mobile.