Godot Version
4.4.dev6.mono.official
Question
When I switch cameras with make_current() function and when the camera is further away from the SpotLight3D there is this light pop-in, something like Auto Exposure effect, but when the cameras are closer to the SpotLight3D then there is no visible occurrence of this, only on the first load of the scene.
I tried messing with the near and far values but it doesn’t change anything.
Does anyone have an idea why this happens?
I haven’t tested this on the stable version.
Edit:
Same thing happens in stable version.