SpotLight3D problem

Godot Version



Hello, there is a 3D street lamp in my game, this is a separate scene. I duplicate this scene many times in the main scene and use it in different places, but the question is; While some work smoothly, some do not work correctly. Has anyone experienced this before? Could there be a general problem with Godot? Or what should I change to fix the problem?

When I increased the “Max Lights Per Object” setting under limits in the Project settings, all the lights became functional, I think it is related to the limitation. Thanks.

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