SpringArm3D clipping through voxel cube.

Godot Version

4.7.1

Question

Gd, I used a SpringArm to make a 3rd-person camera in a procedural voxel Minecraft-like game and it is clipping on everything I get too close to. I spent an hour or so just trying to make something work in the Inspector, but to no avail.

Heres a video: https://youtu.be/WrjUFwYXG7k

Your spring arm pushes the camera back, but it’s already at a fixed offset to the right of the character, that right-offset doesn’t check for any collisions.