Godot Version
4.7.1
Question
Gd, I used a SpringArm to make a 3rd-person camera in a procedural voxel Minecraft-like game and it is clipping on everything I get too close to. I spent an hour or so just trying to make something work in the Inspector, but to no avail.
Heres a video: https://youtu.be/WrjUFwYXG7k