Sprite being converted into black box

I created a texture of Wind Waker style water I wanted to use for my water shader. It’s 512 by 512 and shows up normally in the file inspector but when I import it into Godot it seems fine until a few seconds later it’s converted into a black box.


This is the water. Whenever it’s in godot it’s also displayed as a brownish orange for some reason.

Oh, also I have Github version control if that could be messing things up.

If you are using this in 3D it may be detected as a normal map, try changing the import settings for the image. If you intend to use this with a shader it may be more helpful as a black and white texture rather than using transparency.

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If you are in 3D and the texture is on a mesh, you can try enabling Spatial material > flags > Transparent