Godot Version
4.6.2
Question
So I have this issue that when I run the code, the player animation is always run even when I am not moving it, it’s supposed to be the idle animation, I followed this youtube tutorial called platformer tutorial made by Coding With Russ, pls help and don’t change up the code too much.
extends CharacterBody2D
const SPEED = 350.0
const JUMP_VELOCITY = -600.0
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
if velocity.x>1 or velocity.x<1:
animated_sprite_2d.animation='run'
else:
animated_sprite_2d.animation='idle'
if not is_on_floor():
velocity += get_gravity() * delta
animated_sprite_2d.animation='jump'
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
var direction := Input.get_axis("left", "right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
if direction==1:
animated_sprite_2d.flip_h=false
if direction==-1:
animated_sprite_2d.flip_h=true
