Godot Version
4.3
Question
I’ve set my game resolution to 2560 x 1440, as I want to target 2k screens and have sharp sprites at that resolution.
I’ve set the strech mode to viewport, so when the viewport is smaller (let’s say 1080p), then the game scales down.
The problem is, that the scaled down images have very jaggy lines, so the downsizing computation isn’t smooth at all and suffers from strong aliasing.
I’ve tried various different solutions, like enabling mipmap in the import options and setting various filters in the texture settings. Nothing seems to help or changes even a thing. Can someone help me?
The goal would be to have smooth scaled down edges with proper aliasing applied, so the images don’t look broken on 1080p monitors. Thanks for any help in advance!