Godot Version
4.3
Question
I’m developing a game with characters that have attack and life points. For visual representation, I use Sprite2D and Labels to display their numerical values. The issue is that the Labels inherit the transformations of their parent node, so I introduced a CanvasLayer to separate the scaling, which worked for that issue. However, the Labels are now positioned incorrectly during runtime. What is the best way to solve this issue?