Godot Version
4.2.2
Question
Does anyone know what is causing this weird inconsistancy when in a full screen window and a way to resolve it?
I have reset any relevent config settings like window size and window size override. The only thing I have changed in my settings at the moment is “Rendering > Rendering Texture Default” which I have changed to “Nearest”
I am using a tilemap to place these tiles but and in the default window size (1152x648) the tiles line up perfectly as expected and as we see in the editor. However if I full screen (size in the remote tree reads 2560x1377) I get these strange miss alignments in the tile sprite texture but not in the whole tile. Becasue I have streach mode disabled the actually sprite is exactly the same size on the screen no matter how large the window is but this issue is still present.
This is the base window size
This is the same point in the editor
This is the same point with the window size 2560x1377
Its also interesting that is not like a virtical slice up the window there is another tile directly inline with this that is not effected.
All the tile scources are the same size 16x16 and the tilemap tile size is also 16x16.
I have no idea what is casuing it any advice would be apriciated.