Spritesheet become all white somehow

Godot Version

ver4.6

Question

I made 2d animation (640x480) for splash screen (size of spritesheet is 19200x480).

When I imported to godot, it became all white. Any idea why?

Because that resolution is way too big for even modern GPUs, don’t make your spritesheet a single row, divide it into multiple columns so your X and Y sizes aren’t massive.

According to the documentation the maximum texture size is 16384×16384. Keep the width and height inside these boundaries.

If you use larger texture, you don’t get an error, but the texture may or may not work. Whether it works, is likely hardware specific, see Editor Crash when import this image · Issue #89555 · godotengine/godot · GitHub So if a larger texture works in your computer, it can fail in somebody else’s computer.

That’s the maximum texture size that Godot officially supports. Depending on renderer, platform and hardware, the actual limit can be much lower. If you’re using the compatibility renderer specifically to target old and low-end systems, anything above 4096×4096 is risky.