Squash the Creeps 3D - Creeps spawning in ground

Godot Version



I’m following the Squash the Creeps 3D tutorial but have run into something I’m not entirely certain how to solve - the creeps seem to be spawning in the ground, partway through the floor. I’ve tried modifying the Mob node itself to make the Mob higher up, I’ve moved the Cylinders and the SpawnPath nodes in Main higher up as well, but none of them seemed to affect the way the Mob is spawning. Is there anything I can do with the 3D models or nodes to offset this, or should I try my luck at modifying the spawn code to make it higher?
Thank you!

try comparing what’s different from your code/nodes properties with this finished project.