Starting godot from command line using --verbose doesn't show anything

Godot Version

Godot 4.2.1 stable (but the same problem happens with all versions above Godot 4.0)

Question

Godot is silently crashing in my system, so I initially thought it was a graphics driver problem, since Godot 3 works fine. However, I checked my graphics drivers and one of my GPUs supports Vulkan 1.2.148 (disabling the other one didn’t solve this problem)

Therefore, I’m trying to run Godot from the command line with --verbose to get additional info about what is causing it to crash, but nothing is returned. Starting it with the _console version just causes it to freeze.

Are there other ways to get some info about the crash?

System characteristics:
OS: Windows 10 22H2 (x64)
Vulkan version: 1.2.148

Hey dhombios,

I’m still new to Godot but, have you tried checking your log files for information?
Should be located at: user/AppData/Roaming/Godot/app_userdata/<project_name>/logs

I’m currently attempting to gather more information with --verbose as well. I’ve heard that you can do that by going to project settings then navigate to: editor/run/main_run_args before typing in --verbose. I haven’t had any luck yet, but hopefully this works for you.

I hope that I can resolve it as well. I’m on Godot 4.1.2 stable (if that information helps at all).

EDIT: I was able to resolve my issue by checking the ‘verbose stdout’ option!
debug/settings/stdout/verbose_stdout

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