Godot Version
Godot V4.4.1
Question
I’m having an issue with Area3Ds detecting Static Bodies in the new Jolt Physics engine. I have a number of unmoving StaticBodies, which are serving as loot crates and other interactable objects , and an Area3D attached to my player that moves with the player to help the player detect when they are nearby one of these StaticBodies to see if they are able to interact with them.
Currently this works just fine in the Default Physics Engine, but there seems to be no interaction or detection whatsoever between Area3Ds and StaticBody3Ds at all in the Jolt Physics Engine. Does anyone know if there was a way to fix this, or perhaps if this was an oversight? I was under the impression that Jolt and DEFAULT were meant to be functionally identical