StaticBody2D and Node2D Objects Jitter when camera moves

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:bust_in_silhouette: Asked By acecase

Edit and bump:

I asked about this a week or so ago, but I made the question far to long, and I’m guessing most people couldn’t be bothered to read it all.

Instead, I’m just going to share the gif, and hopefully it’s something that someone recognizes. I’m sure it has to do with import or project settings or similar.

Basically, my sprites are deforming in different ways when I move the player. Sometimes they shift in one of the cardinal directions, and sometimes they expand or contract on the x or y. It happens regardless if the camera moves.

The title says “Unity Problem” but that was just a mistake when I posted it. This is in Godot.

Thanks.

In case it’s helpful, the project is a tutorial series by HeartBeast.
https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a

acecase | 2020-10-11 12:30