StaticBody3d and RigidBody3d are not colliding

Godot Version

4.2.1 windows

Question

Hello all,

I have a very confusing and simple scene where I have one StaticBody3D and a new RigidBody3D cube. When I run the main scene, I expect the RigidBody to be stopped by the StaticBody, but that is not happening.


the main scene

configuration of the box

why are they don’t collide ?