Stereo panned track played in Audio Bus

Godot Version

4.5

Question

Hiya! I am designing a program that pans audio from objects in the scene depending on the player´s location. You can think of it as "cholocalization". My idea is to create a function that pans the StreamAudio accorddingly (Panner and Delay FX) and "sums" or adds it to the Echolocalization audio bus. However, I am not sure if this would work like I am expecting it to, and the Documentation did not help much tbh. Does anyone know how Audio buses handle stereo AudioStreams?