Godot Version
4.3 - Targeted plateform: Windows Desktop
Question
Is there a way to get a stereo rendering without OpenXR?
Our goal is to display a 3D model on a powerwall with stereo glasses tracked in space through the Motive software. There is thus no real AR/VR headset (i.e. no Quest, Hololens 2β¦). We found tutorials to setup a Godot app for XR, but it seems OpenXR requires a valid connected XR headset, which is not our case.
We also tried to create one viewport for each eye (ViewportContainer β SubViewport β Camera3D or XRCamera3D), without success so far (we get one image separated into two parts, but not one image per eye).
Any clues or ideas on how to achieve this please? We are new to Godot but are familiar with Unity. Thanks!