Stetch ratios don't match vertical sizes inside VBoxContainer

Godot Version

Version 4.5.1

I have three sibling nodes inside a VBoxContainer. I have given each one a very different figure for its stretch ratio, but the vertical height of each doesn’t match its expected percentage. Indeed, the heights don’t change when I change one of the ratios, so something must be overriding them. Here are three screenshots, one for each sibling node.

All three nodes have custom minimum sizes of (0,0). The same applies to their child nodes, with the exception of the 5 icon child nodes which all have a custom minimum size of (128,128). However, I don’t see how that would lead to the height distribution that I am seeing here.

Can anyone explain what I am seeing?

Oka,y I figured it out. I needed to go to the VBoxContainer parent and give it more vertical space to acccomodate the space needed to allocate according to the ratios.

Still seems odd that ActionPad was given more vertical height than ListPad, given their stretch ratios.