Godot Version
4.3
Question
When two “Entities” collide with each other, a strange beahvior occurs when the top of the Player’s hitbox touches the bottom of the Enemy hitbox: They stick to each other!
This isn’t intended and I’ve spent a decent amount of time trying to fix this and I assume there is a way to apply some sort of “margin” or a way to not allow two CollisionShape’s to overlap but I’m just not familiar with the lenguage yet. Any help is appreciated!