Stop clients from seeing other clients?

Godot Version

4.3

Question

I godot version 3.6 there is a way to call a function, that sets up the network so clients do not see any talk to other clients or relays from server to other clients. Only the client to server talk.

How do I do this in 4.3? I don’t see a function call for it in manual.

This should do the trick:

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