Stop enemy patrol in key points on Path2D?

Godot Version

4.3`

Question

Im using a Path2D node to lay out patrol routes for my enemies, since you just add some points and it creates a curve for you. Though my enemies are currently walking nonstop along the path. Is there a way to stop an enemy for a few seconds on the key points i’ve chosen, before they resume patrolling?

as an example,here’s one of my routes. I want the enemy to stop on the diamond points before proceeding with their patrol.

It’s not quite what you want, but instead of stopping at points on the path, what about defining a set Area2D along the path with signals when an enemy enters one of the areas?

Nvm found this videos that implements this quite easily. It’s in c# but the logic is pretty simple