Storing a hex value into a text file

Godot Version

4.2

Question

Is there a way to store this (see screenshot below) byte into a text file when using FileAccess?

This value is actually a carriage return which for some reason wont add itself if I use the \r code-symbol for it so I thought maybe i can do it manually?

Use FileAccess.store_8 with the relevant code value

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