Godot Version
4.3
Question
I have a Godot application server that accepts web socket connections over port 443. I have a Godot client that connects to the server. From a Windows machine on the same network, no problem. From a iOS device on the same network, I cannot connect at all. From an iOS device off the network (cellular), I can connect only once… subsequent connections do not hit the server, even when the first connection was properly closed. Does this sound like a possible Apple iCloud Relay issue? I’ve tested with iCloud Relay on and off, so I suspect not. Is there possibly something occurring within the Godot application server that’s blacklisting the connecting device?