Strange Client-to-Server Connection Issue

Godot Version

4.3

Question

I have a Godot application server that accepts web socket connections over port 443. I have a Godot client that connects to the server. From a Windows machine on the same network, no problem. From a iOS device on the same network, I cannot connect at all. From an iOS device off the network (cellular), I can connect only once… subsequent connections do not hit the server, even when the first connection was properly closed. Does this sound like a possible Apple iCloud Relay issue? I’ve tested with iCloud Relay on and off, so I suspect not. Is there possibly something occurring within the Godot application server that’s blacklisting the connecting device?

Do you need to use port 443? Its a priviliged port for Https-requests

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Now using a high port. Thank you!

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