Strange patch of inverted normals

Godot Version

v4.2.1.stable.mono.official

Question

The scene looks fine in blender, but in godot, this problem arises. When I put the normal map texture into the albedo texture slot and turn off the normal map, there is no seam. How can I fix this?

What format did you export it in? I have the best luck with gltf

I used .obj, but I had the same problem with .gltf

Hmm. Tbh I’ve never had to import normals into godot yet. See if there’s a way to view the uv’s in godot. maybe something just got messed up :person_shrugging:

Yeah, unfortunately, the UVs are all fine