Godot Version
v4.2.1.stable.mono.official
Question
The scene looks fine in blender, but in godot, this problem arises. When I put the normal map texture into the albedo texture slot and turn off the normal map, there is no seam. How can I fix this?
What format did you export it in? I have the best luck with gltf
I used .obj, but I had the same problem with .gltf
Hmm. Tbh I’ve never had to import normals into godot yet. See if there’s a way to view the uv’s in godot. maybe something just got messed up 
Yeah, unfortunately, the UVs are all fine