Strange problem

godot 4

this is in issue with the inspector itself instead of the game, but for some reason strange offset pixels appear on the editor and the sprite itself

Your editor zoom is 105.9% there is no way to accurately represent the pixels at that zoom level so some pixels are elongated, press 1 or click the percent to reset back to 100% zoom.

The texture may also have VRamCompression enabled, seems to have the usually artifacts from that import setting, if so you can turn on “High Quality” or set it to lossless.

none of those worked so maybe its a editor settings problem?

it only works at 1600% zoom which doesn’t work, its also parts of the UI to like under these
image

Ah update your drivers, this is a fairly recent issue with NVidia’s vulkan driver

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