Stretch mode issues on Android devices in Godot 4.5.2-4.6.2 Stable

Godot Version

4.6.2 Stable

Question

I’ve got a problem with some display/window/stretch settings since changing engine version from 4.5.1 to 4.5.2-4.6.2 Stable versions. And I have no idea how to fix it. Maybe you know some solutions.

Description

Display/window/stretch → Mode: canvas_items and Aspect: expand don’t work as expected on android devices. Tested on different android devices. This bug appeared since Godot version 4.5.2 RC1.

Stretching modes are working fine on PC once I tested, but with android builds this problem still stays.

I’ve attached two examples: one is on PC and another is the same build, but on phone.

PC Build

Android Build