Stretching particles, and the relative view

Godot Version

4.2.2

Question

I have a particle system, and when viewed in the -Z it looks great, but any rotation it doesn’t.

I see this being done with pretty good success elsewhere, but figure it out here.

In the -Z view

Any other view ;(
image

Can’t upload the thing here but the scene exists in the root of this repository test.tscn
GitHub Here

I know it’s a simple fix…

Try to set Material > Billboard > Mode to Particle Billboard.

Thanks, maybe I’m not ready for such things…

When I do that and keep the scaling the stretched particles are all oriented the same.

image

Otherwise they look like second pic and the size comes from the size of the quad.

image