Hi, i am converting my project from Godot 3.5.2. Unfortunatly, I am stuck on the last remaining error.
Here after the error message:
E 0:00:17:0558 add_node: Condition “states.has(p_name)” is true.
“<Source C++>” scene/animation/animation_node_state_machine.cpp:1258 @ add_node()
I already checked all my animations. I think all is fine (but i am may be wrong).
Has anyone ever encountered this error?
Thanks in advance for any help.
FYI the problem is due to the name of one of my animation. I called it “Start”. It worked perfectly on Godot 3.5.2. But no more on Godot 4.3.
As I am using Animationtree. This name is already given to the AnimationNodeStartState. So renaming the animation “Start” is the solution to fix the error.
I hope this is clear and helpfull.