Godot Version
4.5 stable
Question
Hi, thank you for reading. Recently, I shared a game on Itch (here). I’ve tested the executable on at least 6 computers, and it has been running as intended, except for two PCs. It seems the sub-viewport fails to display the image properly. Running the debug console on one of these machines didn’t show any mayor error. I’m looking for any ideas on how I can troubleshoot that specific case. The PCs are both from the same person, so they have similar specs and software, but I have limited access and info on them and I don’t want to bother too much. I’m going to try copying and running the full project folder from one of those PCs when I have the chance. But until then.
These are the things we’ve tested so far with custom executables and failed:
-
Running a version without the CanvasLayer Shaders
-
Changing the screen mode to windowed instead of full screen
-
Enabling and disabling MSAA 3D on the rendering of the 3D world node
-
Capping and uncapping the fps
-
Readjusting the anchor points of all the viewport nodes.
-
Render Target Update Mode on the Sub-viewport node changed from ‘when visible’ to ‘always’
-
I did a quick video call check, and besides running a lot of processes in the BG, doesn’t seem to have enabled any type of software acceleration (but IDK for sure).
Have any of you run into similar problems? How would you approach troubleshooting in this kind of situation?
The first picture is how the game runs on mine and the others PCs, all the other pictures are from one of my friend PCs. And my export settings.




