|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
is it possible to instance a scene within a Viewport with a proper resolution like the scene would run on Device?
Lets say i create a minigame by 800x600 resolution. Then i want to instance it into a (main)scene which contains a Control/viewport with the resolution by 400x300.
So the whole instanced scene must be scaled down ( like running on a device with 400x300).
I’ve tried to set_screen_stretch, but it seems this affects just the Scene Tree with the RootViewport(what would make sense), so i guess i’ll have to handle this with my (Own2nd)Viewport.
i also tried set_size_override and set_size_override_stretch, but this affects just the Viewport itself not the contentscaling.
Thx for any help.