Godot Version
4.3 Dev 5
Question
Hello all,
I’ve been experimenting with Subviewports recently and am trying to create a 2D GUI on a 3D Quad.
I have my subviewport as a child of my MeshInstance3D (set to Quad). The subviewport has 3D disabled since it will only be displaying 2D. I’ve created a local to instance material for the Mesh and set the path to my subviewport. Under the viewport is a ColorRect >> Vertical Container >> and a single Button.
Everything seems to render correctly in the Editor, but if I run the scene, the Subviewport is magenta, so I assume the Mesh isn’t finding the texture. If I look at the material under Remote though, it looks correct.
I was wondering if anyone has run into this issue before and had any ideas on some things I could try.