Godot Version
4.3 mono
Question
I am making a Minecraft clone on godot and now trying to implement block rendering in inventory using subviewports. It works, but resolution is awful as i use minecraaft textures and then scale the whole gui. Hovever scaling doesn’t actually change render resolution for viewport and i cant seem to find how to change it. If needed you can get the project from GitHub - undeadponymax/OurCraft: Micraft Clone project using Godot and C# with goal to fully replicate Minecraft and use its assets, but work better. So how do i give vieport independent resolution or how else can i make this better?
P.S yes, the grass is supposed to be grey for now, its fine:)