Godot Version
4.3
Question
Is the subviewport size hard locked at 512x512? If I change the size of it, it shrinks or stretches the scene within it.
I want to resize the “canvas” if that make sense? Changing the sizes of the Subviewport Container doesn’t do anything either, nor the size 2D overrides.
What if I want to extend the size of the view? Or reduce it, clipping whatever its rendering? I have neither options.