Hi there,
I use Godot 4.2.1.stable version, with default settings (I didn’t want to mess up things).
I am using subviewport in my project, and, for some reason, i keep getting this deep dark shadows and i don’t know how to solve this issue. And the same model has normal shadows when not in subviewport
Thanks for any help.
Sub-Viewport Object (with strange deep shadow):
Normal Viewport Object: