Godot Version
4.3
Question
I am working on a pixel art game. I wanted to have a subviewport into a 3D Scene. Pixel typically has a lower resolution. I was using a subviewport with a texture2d but that doesn’t handle mouse input. I then switched to subviewportcontainer. This handles input (good) but unlike the texture2d, it makes everything really blurry when I scale it down. How do I keep the 3d resolution high on the subviewportcontainer?