Suggestions On How I Should Style My 3D Game?

Godot Version

Godot 4.3

Question

This is more of a question about how I should style my game. I’m not sure where I should go in terms of post-processing/shaders and an overall aesthetic for my project so any suggestions would be sweet.

I was thinking about having textures in the game but maybe not? I’m also curious about what post-processing effects I can do to spice up the graphics. I feel it could look a lot better than it is now.

I have a showcase of the game to give you an idea of what it looks like right now.

Currently, the game is about building. It isn’t quite like Minecraft as the blocks can be widely different sizes and eventually different shapes too. The over all ambiance and theme is similar to Lego, and Minecraft. You could also say Cube World too. The game shouldn’t be overly realistic.

So far you can build structures in the game using different colors and building blocks.

Showcase Video Of The Game


You are not saying what is your game, the purpose, the ambiance… what do we do in your game?

Thanks, I’ll edit the post to include what you can currently do in the game, the purpose, and the ambiance of it to provide extra clarity to it.