Swapping tiles around in a TileSet

I’m developing a tile set that is very much a WIP, and I’m constantly changing things around. I have a test map that I made, but I don’t want to recreate it everytime I switch the position of tiles around.
Obviously this will be even worse later when I’ll have made a few maps and still need to switch things around. May be a weird use case but this is my current workflow for this project.
Is it possible to move a tile in an atlas without ruining the map?

You can set tiles in a tilemap programatically with set_cell(), so you could write some code to generate the tilemap from a template. If you also have a map of tile types to tile atlas coordinates (say, an array of Vector2i values), you could march over the template:

func generate_tilemap(src: Array, map: TileMapLayer, tiles: Array, size: Vector2i):
    for y in size.y:
        var y_offset = y * size.x # Calculate this once per loop.
        for x in size.x:
            var pos = Vector2i(x, y)         # Coords in the tilemap.
            var src_tile = src[x + y_offset] # Source tile index.
            var tile = tiles[src_tile]       # Tile atlas coords.
            map.set_cell(pos, 0, tile)

Thanks. I will explore this.