Godot Version
4.4
Question
I’m working on a top down, 2D, hokey-like game. So far I’ve built my arena with 4 rectangles. However, I want my arenas to have round corners. I also want symmetry on the arena.
In something like inkscape this would be trivial: I would create a solid rectangle, then a smaller rectangle with round corners, then I would subtract one from the other.
In Godot I’m not sure how to get that result. I could draw all polygons by hand and curve the ones I wanted, but I’ll struggle to get a neat result, and something tells me there must be a better way.
Can someone advise on this?